The Play Process / Introduction / 6 Steps Case Studies / Under My Bed / Rhyming Slang / Fat Type Extras / The Wall / Download / About Me |
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How-To Why do I need to learn how to play? Playing, afer all, is something that's ingrained in us from those early childhood gladiatorial days, sweating in the sun. These six steps, drawing upon those memories, apply that relaxed and open mindset to a new design process. The range of projects is really limitless (whether it's print or even, your parents willing, body art) and the results are always fresh and inspiring. |
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Learn the limitations. | The only limitations applied
to this process are the initial design format (square, horizontal rectangular,
vertical rectangular) and the overall timeframe of one week for each project.
Any notion of “preciousness” is taken out of the equation by structuring
the time and size options. Choose a format and start making. The three format choices each have their own built-in design limitations, visually. Longer shapes won’t fit in the square format with the same impact as the other options, so choosing one structure over the other directly affects the end work. This doesn’t mean the final size dimensions will be the same as the starting size. Remember, this process encourages fluidity. Choose one. | |||
Go pick a Seed. | The Seed sets the tone and provides
an initial visual cue. The Seed can be anything: a photograph, a piece of cloth, or even a piece of lint. Don’t, however, pick a Seed that you’ve already created. That’s cheating! You’ll have pre-existing contextual information to fight against. The whole point is to create something new, without any message already tucked into it. Example This Seed is a simple chicken silhouette from an old cookbook. |
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Create a Morsel. | Taking the chosen Seed, distill something
from it that you can use as the starting point for your design process.
The Morsel is totally open-ended: it can be a shape, color swatch or scheme,
or even letterform. Simplify the visual
form that’s already presented. Take away its defi nable features and start with a fresh shape. Example This Morsel is a simplified graphic of the Seed. |
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Let your content evolve. | The Morsel drives the whole play development. By starting without any message to guide the design, any resulting decisions and fi nal form will be as experimental as possible. Go left, go straight, go back, go wherever, just make something and keep building. | |||
Keep your Leftovers. | Instead of deleting the individual
elements not used for the fi nal
design, why not just drag them off to the side, layering each discarded piece until it becomes its own unconscious work. This chaotic jumble offers a glimpse into the process by collecting the unused components. Frame them and save them. Check out the Leftovers for the Rhyming Slang project. |
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Add some value. | What value do you get from all this
play? Well, you’ve learned something
new. You’ve experimented and created fresh experiences that offer techniques
useful for future work. Now, go further and use those new skills and make something.
Push the design and allow new
ideas to spring from the play development. Check out the Added Value of the Fat Type project. |
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